SVOY
A messenger with video calls, on three platforms.
One-to-one, groups and calls — web, iOS and Windows, on infrastructure we run ourselves.
Case study
Independent design & engineering studio
Rownarts is an eight-person studio for brands and digital products. Design, engineering, and the stubborn last 5% most teams skip — because that’s where the first impression lives.
Press G — see how this page is built.
work/
Fourteen projects we're glad exist. Every one of them shipped; seven of them you can open and use right now.
A messenger with video calls, on three platforms.
One-to-one, groups and calls — web, iOS and Windows, on infrastructure we run ourselves.
Case study
Identity and specimen system for a libre type foundry.
Four open typefaces, given the specimen treatment usually reserved for the ones you pay for.
Case study
A training platform for the conversations people avoid.
AI characters with a hidden inner state — talk to them badly and you can feel it go wrong.
Case study
Identity and site for a festival of northern light.
A brand that behaves like the aurora — never twice the same, always recognisably itself.
Case study
Menu and till for restaurants, in one binary.
A whole front of house — menu, orders, payments — running from a single file on a small server.
Case study
Site for a listening room and the label it grew into.
A record label whose site ships no audio at all — every note is synthesised in your browser.
Case study
Management and marketplace for motorbike rental.
The whole business of renting out bikes — fleet, contracts, payments, damage — and the shopfront customers book from.
Case study
Design system for a logistics platform.
142 components, one source of truth, zero design drift across a year of shipping.
Case study
A native macOS file manager for S3 and SFTP.
The S3 protocol written from scratch on URLSession — no Electron, no bundled CLI, no three hundred megabytes.
Case study
A public-interest explainer about where a city's water goes.
Two thousand words, four figures, one continuous drawing — and every number is downloadable.
Case study
A control plane for coding agents.
Runs AI coding agents as supervised processes in isolated workspaces, with a review gate in front of everything they write.
Case study
A research tool that gets out of the way.
Interviews, tags and patterns — synthesis at the speed of thought.
Case study
Product site for a keyboard-first writing tool.
The hero is not a screenshot of the product. It is the product.
Case study
Payments infrastructure for small teams.
Money software that reads like plain English and settles like clockwork.
Case study
process/
Every project here is one file that keeps changing shape. This is its life — from first words to shipped software.
brief.txt 1 / 4
01 · listen
Yours, mostly. We ask until the problem can state itself on one page — not forty slides. What we can’t say simply, we’re not ready to design.
02 · draw
Flows, wireframes, three honest directions — clickable in week one. Critique happens on the work, not around it.
03 · build
The hands that drew it write it. Tokens become code, sketches become systems — nothing is lost in the handoff, because there is no handoff.
04 · polish
Launch is a checkpoint, not a finish line. Easing curves, empty states, error copy: the last 5% that separates used from loved.
capabilities/
Naming, identity systems, art direction. The parts people remember after the tab is closed.
Interfaces, flows, prototypes. Designed in the tool, proven in the browser — never the other way round.
Web, native, infrastructure. We write the code we design, so nothing is lost in translation.
studio/
Eight people around one table — some of them remote, none of them interchangeable. No account managers, no juniors hidden behind seniors. The people on the first call are the people who do the work.
We present working software, not slideware. The first prototype usually arrives in week one.
Easing curves, empty states, error copy, load time. Small things aren’t small; they’re the difference between used and loved.
Eight is a decision, not a stage. It keeps quality personal and meetings short.
A few projects a year, done properly, beats a portfolio of almosts.
This site is our proof — press G to see its bones.
contact/
Studio intake
Tell us what you want to build; we’ll read the conversation and take it from there.
This conversation is sent to our studio.
craft mode
12-col grid · 8pt baseline
Clash Display / Satoshi / Fragment Mono
paper #FAFAF7 · ink #0E0E12 · ultra #1B29FF
press G or Esc to exit